bedrock-kit
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    Interface AddonState

    interface AddonState {
        animationControllers: Map<string, AnimationController>;
        animations: Map<string, Animation>;
        attachables: Map<string, Attachable>;
        behaviorManifest: ManifestFile;
        behaviorPackPath: string;
        biomeStore: Map<string, Biome>;
        blocks: Map<string, Block>;
        bpBiomes: Map<string, BehaviorBiome>;
        bpData: PackData;
        bpEntities: Map<string, BehaviorEntity>;
        entityStore: Map<string, Entity>;
        featureRules: Map<string, FeatureRule>;
        features: Map<string, Feature>;
        fogSettings: Map<string, Fog>;
        geometries: Map<string, GeometryModel>;
        items: Map<string, Item>;
        itemTextures: TextureAtlasFile;
        langFiles: Map<string, LangFile>;
        lootTables: Map<string, LootTable>;
        musicDefinitions: MusicDefinitionsFile;
        particles: Map<string, Particle>;
        recipes: Recipe[];
        renderControllers: Map<string, RenderController>;
        resourceManifest: ManifestFile;
        resourcePackPath: string;
        reverseIndex: ReverseIndex;
        rpBiomes: Map<string, ClientBiome>;
        rpData: PackData;
        rpEntities: Map<string, ResourceEntity>;
        soundDefinitions: SoundDefinitionsFile;
        sounds: SoundsFile;
        spawnRules: Map<string, SpawnRule>;
        terrainTextures: TextureAtlasFile;
        textures: Map<string, Texture>;
        tradingTables: Map<string, TradingTable>;
    }
    Index

    Properties

    animationControllers: Map<string, AnimationController>
    animations: Map<string, Animation>
    attachables: Map<string, Attachable>
    behaviorManifest: ManifestFile
    behaviorPackPath: string
    biomeStore: Map<string, Biome>
    blocks: Map<string, Block>
    bpBiomes: Map<string, BehaviorBiome>
    bpData: PackData
    bpEntities: Map<string, BehaviorEntity>
    entityStore: Map<string, Entity>
    featureRules: Map<string, FeatureRule>
    features: Map<string, Feature>
    fogSettings: Map<string, Fog>
    geometries: Map<string, GeometryModel>
    items: Map<string, Item>
    itemTextures: TextureAtlasFile
    langFiles: Map<string, LangFile>
    lootTables: Map<string, LootTable>
    musicDefinitions: MusicDefinitionsFile
    particles: Map<string, Particle>
    recipes: Recipe[]
    renderControllers: Map<string, RenderController>
    resourceManifest: ManifestFile
    resourcePackPath: string
    reverseIndex: ReverseIndex
    rpBiomes: Map<string, ClientBiome>
    rpData: PackData
    rpEntities: Map<string, ResourceEntity>
    soundDefinitions: SoundDefinitionsFile
    sounds: SoundsFile
    spawnRules: Map<string, SpawnRule>
    terrainTextures: TextureAtlasFile
    textures: Map<string, Texture>
    tradingTables: Map<string, TradingTable>